Localization Updates to Obduction

General discussion about Cyan products / the company.

Localization Updates to Obduction

Postby Hannah » Thu Oct 06, 2016 2:45 pm

Hi all,

We have received suggestions, comments, and changes to our localized files in Obduction since we released about a month and a half ago. While some languages were translated fairly well prior to release, we understand that there may be some mistakes here and there, and really do appreciate all of the suggested changes we’ve received from you all to remedy these problems.

In order to facilitate changes being brought in by the community to existing languages that Obduction supports, we are happy to announce that we are now officially accepting localization tickets on our helpdesk platform. We have a localization task force that will monitor all messages coming in with the intent to improve already existing language support in the game. Since we have limited resources, we do ask that all suggested changes sent in through our help desk platform are only for existing languages, aren’t complete rewrites of files, and are not changes based solely on individual preference of phrasing.

For those who would like to add an entirely new supported language in Obduction, we are also very excited to announce that we are opening up a crowdsourced effort just for that. We are using GitHub for all fan-contributed language support for the game, and our Obduction Fan Localization repository will be where you can submit your localized files for the new language. You are welcome to fork our repository and make a pull request into our main branch with your localized files (under the conditions found in the README and FAQ). For those who aren’t familiar with GitHub but would like to contribute a new language for Obduction to support, please see our repository’s FAQ on how to contribute the files for your language. We chose to host all entirely new language contributions on a GitHub repository because before each new language support contributed is potentially brought into a future update to the game, anyone who already owns Obduction will be able to readily download someone’s contribution to the repository and use it within their copy of Obduction whenever they’d like.

We are also opening up a completely new subforum dedicated to discussing localization in Obduction. You can find it under our Obduction subforum. Feel free to discuss changes submitted by yourself or others via GitHub in that subforum, languages you wish could be supported in Obduction, or small changes that some of you might be considering sending through our Helpdesk platform for already existing localized files. For those who would like a more direct discussion approach to Github submissions, you are also welcome to comment on pull requests that others make into the repository.

Please note that language contributions -- whether it be a small change or a completely new language added -- may or may not be included in an official update to Obduction. We will contact you directly if we wish to use your new language contribution in an official update to the game.

Thank you all so much for your continuous support, and we hope to work with you on improving localization support in Obduction!
Hannah
Hannah
Site Admin
 
Posts: 78
Joined: Thu Apr 04, 2013 12:41 pm

Re: Localization Updates to Obduction

Postby Erik » Sat Oct 08, 2016 2:34 am

Great that you're using GitHub for this! I'll start with a Pull Request for Dutch support.
Erik
Obduction Backer
 
Posts: 54
Joined: Fri Oct 06, 2006 8:58 am
Location: The Netherlands

Re: Localization Updates to Obduction

Postby korovev » Sat Jan 07, 2017 3:06 pm

A clarification: is it OK to discuss localization issues with a language using that specific language? Summarizing the conclusions in English, of course :lol:
Image
KI #46116. The Cavern is Image. Donate to help it stay open!
MacOS wrappers, D’ni Notes, DniTools, goodies
korovev
Obduction Backer
 
Posts: 121
Joined: Mon Oct 22, 2012 10:07 am
Location: Central Europe

Re: Localization Updates to Obduction

Postby Hannah » Wed Jan 11, 2017 10:03 am

korovev wrote:A clarification: is it OK to discuss localization issues with a language using that specific language? Summarizing the conclusions in English, of course :lol:


That would be fine, as long as the conclusions are easy for me to understand in English :-)
Hannah
Hannah
Site Admin
 
Posts: 78
Joined: Thu Apr 04, 2013 12:41 pm


Return to General Discussion

Who is online

Users browsing this forum: No registered users and 3 guests