URU CC on Windows 10

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URU CC on Windows 10

Postby Charura » Mon Aug 10, 2015 4:46 pm

Just upgraded to Windows 10 and now URU CC won't start (Stack Dumps) Any ideas?, Places for help?, ETC.
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Re: URU CC on Windows 10

Postby Ainia » Mon Aug 10, 2015 5:56 pm

Shorah Charura,

Over on the MOULa forums, folks have been reporting that running in windowed mode is the best workaround available for now. No clear indications of the cause or cure just yet.
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Re: URU CC on Windows 10

Postby Charura » Tue Aug 11, 2015 7:58 am

Thank you Ainia for the nudge. Guess I'll run it in windowed mode for now :geek:
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Re: URU CC on Windows 10

Postby Agesage » Fri Sep 11, 2015 9:14 am

I've played Uru:CC on two Windows 10 laptops with two different ATI graphics configurations. Both ran fine. No problem at all, except on the second one the game refused to load the highest resolution textures until I reset the drivers to default values. No idea what happened there.

What kind of graphics card/chip does your computer have Charura?
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Re: URU CC on Windows 10

Postby Annabelle » Fri Nov 13, 2015 10:21 pm

There's a tweak that can be done to play it in fullscreen. It's a discussion between some guys of the community on the GOG.com forum.

Here's the link: http://www.gog.com/forum/general/uru_no_more_working_on_windows_10

I'll try both ways to see which is my preferred one :)
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Re: URU CC on Windows 10

Postby Jamie Marchant » Sun Nov 29, 2015 7:28 am

Thanks, I just ran into this issue on my ATI card. I got a readable error message instead of a stack dump in my case though.(it said to turn down the graphics settings.)
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Re: URU CC on Windows 10

Postby Agesage » Tue Jun 07, 2016 1:45 am

On Windows 10 you have to disable AA in the Uru Launcher, or the game won't start. But I've run into another problem; Vsync doesn't work anymore. I get insanely high framerates even with Vsync turned on in the driver. I've got the same problem with ALL directx8 games, directx9 games are fine. Apparently Microsoft thinks old games don't need Vsync. :x Anyone knows a solution? (other than using a framerate limiter)
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