Cyan: Game Developer Love feedback from players!

Cyan: Game Developer Love feedback from players!

Postby HollyBluebird » Mon May 16, 2016 11:13 pm

In one way being disrespectful to Cyan developer just suggesting ideas and hope they will notice!

Cyan I love your games and why i spent so much time with feedback! :)

Got so excited to post you this! cause I hope it will help you see things in a bigger perspective if you can hear from other developers that feedback is very good! :D

One thing is clear these forum board will be buzzing with so much activity if fans feel they are being heard and their suggestion are being notice and wanted! :) Just head over to games like SC and look at their forum and suggestions and this could be one way to attract far more then what you have now! Fans just talking non stop about Myst or with obduction while still in development.


A boost to your reputation and a boost to fans and their dreams for Myst like games! :)

I know Cyan do not accept feedback from player but I hope this will impress the team so they will see it is a good thing long term! :) I will place money on this any day then having it close and silent for the years of making the game.

This is not to make Myst like a shooting violent game but that you can learn the success of Deus Ex mankind with its unique choice feature. Plus the features of other games that made it great. :)

1. Choice but excluding all the violence and just keep it story rich, puzzles and exploration. Any fan will get excited if Obduction was like this! Who woudn't want this kind of choice in a puzzle game?
http://www.cinemablend.com/games/How-De ... 96437.html

Important things to look at with Deus ex mankind
http://blog.us.playstation.com/2016/04/ ... ction-rpg/

Every choice you make in the game will have a consequence, and every decision you make will ultimately have an impact on the ending you witness.

Deus Ex is all about letting you play the way you want. Combat, stealth, hacking, and social approaches will always be at your disposal to tackle your objectives.

Our team has taken a lot of care to craft meaningful side quests. No generic objectives and situations here — every one of our side quests will introduce you to different characters and their own stories, and involve moral choices.

Dialogue choices are also an important social feature in the game, with one augmentation providing you with information on how to best handle certain conversations to reach your objective.

The game will take you to diverse locations around the world. So far, we’ve revealed Dubai, Prague, and a fictional ghetto called Golem City. Dense and rich environments are our motto

When you finish the game, you’ll be able to access the New Game Plus mode. In this mode, we’ll encourage you to make different choices and mix up your play style to experience what you might have missed the first time around.

Examples:
Cyan got a rich history so if they had the budget and team you could get to know each character in Myst! Asking them questions about lots of things! You could learn the history of Myst in the books just by dialog! Like in life is strange or dream fall that kind of dialog system or better Deus ex mankind. In an interview I think Ryan said that you can't talk to the character and ask how is their day I think? But you can make a deep dialog system where you learn about the character? So if you have enough of puzzles and want to relax for a while you could start exploring the life of each character? And this is only possible with a bigger budget. There is no reason why they can't go back and re do the game with these new ideas? Perhaps to help the brothers and get to know them more set on a path where they don't take their lives and do stupid things. Be involved in the characters life and so you give a sense to player that they are having that interaction with the NPC. :) But Like i said this required more funding and if this is what fans of Myst also want? Richer interactions with the characters?

Instead of shooting you could add other interesting activities for future Cyan games! Perhaps add some kind of skill tree that players can acquire? And this can tie into how characters relate to you and what you can do? Something like that to make the exp very unique? So you don't need violence and there is still rich puzzles and exploration and on top of that learning some skill instead of the FPS like in Deu ex mankind. You could even have stealth too where you need to get pass the NPC some how? Quest or puzzles open to you base on how you play? Are you just someone who do not care? Well you can do that too! You mix with character who dont care and so your ending is all about not caring. But you could change and flip if you decided you have a heart? Perhaps your are deceptive and want to take all you know and use it to your advantage? So they be lots of puzzles that lead you to all these things not just puzzles like what you have now.

So you have the navigate the complex environment plus you get to dive deep into each character life, explore the environment, Be move by the puzzles in the game! Like perhaps it could go up to 100 plus for all the variations? And be move by their dialog system if this is all possible. Just like SC it has not been done before! Your not only exploring the environment but exploring the character life so you get to know them more. :) They can even be killed if you did something wrong.

And it could be you can follow the NPC around that they have lives of their own? Be a wow exploration challenging game! Who says puzzles have to be part of the environment it could be turn into a detective game too to make it even harder! You don't just get through puzzles to get clues, your clues also comes from being Sherlock holmes so they are variations of puzzles you can have in the game.

Myst games has always been isolated but it does not need to be that way it can also be social too depending where you go.

This is just an example and I sure if backer are allowed to give feedback there would be better ones then then what I have done. But you can learn so much from other games and certainly from players giving feedback! :)

3. Game evolving just look at Star citizen which started out as a small indie developer! It can be done.
http://au.ign.com/articles/2014/10/01/s ... oject-ever

500k to 100 million currently
http://siliconangle.com/blog/2014/03/18 ... n-project/

http://www.polygon.com/2015/3/31/831933 ... xplanation

Devoted extreme fan!
http://www.pcgamer.com/meet-a-fan-who-h ... zen-ships/

4. http://www.redbull.com/au/en/games/stor ... -interview

By bringing Star Citizen’s thousands of backers into the development process, Roberts and the development team have essentially created an army of beta testers available to provide feedback right from the start of development. For Roberts, the advantages of this kind of open development are two-fold: on the one hand, the team can tailor the game precisely to the feedback it receives, rather than having to invest years of development on what they only expect players will want. Secondly, being open with the people paying for the game builds trust – if something bugs out or doesn’t seem balanced, the players don’t feel cheated


“We’re sharing with the community, and we’re also iterating, so they’re giving us feedback and we’re fixing and making things better based partly on their feedback and us watching them play the game. In a traditional publisher set-up, it’s just not open. You work in isolation for three years. You’re not showing [your game] to the public, you’re not getting the opinions of the people who’ve been playing the game. [By the time you announce the game] it’s too late to get any real impact on the game itself.


And just look at Project cars and their development you be amazed too!

As the drivers have provided very extensive feedback, the document comes with more than 400 pages of insight into the title’s development, giving everyone a chance to see the WMD-process in full swing!


The released document allows everyone to catch up on all the physics freedback reports from the two Handling Consultants as well as the subquentet replies from Slightly Mad Studios’ vehicle dynamic engineers. All the feedback is unfiltered & unedited as it was posted inside the WMD forums.

The documents starts in November 2012, a cruical month for the phyiscs development of Project CARS as implementation of the SETA tire model was kicked off that month and refined the following 24 months, all based on the highly extensive feedback the expert drivers provided.


And from a Myst Inspired game called Quern!

https://www.kickstarter.com/projects/12 ... escription
As indie game developers we don’t have a publisher to cover the expenses that come with creating a video game. This is our first major game and we would like to get feedback from as many sources as possible. Kickstarter is the best way to achieve this. Supporting us here gives us immediate feedback about the possible success of the game.


The Importance of Player Involvement in Game Design

It is no debate that game companies have recently found that player involvement in the development and design of games has had visibly positive results.


http://biomassed.net/2015/04/19/opinion-the-importance-of-player-involvement-in-game-design/

http://www.medievalengineers.com/mediev ... unced.html
“Getting real feedback from our Community is our topmost priority and we are looking forward to the moment that our players will get their hands on the game and send us their first suggestions” said Marek Rosa, CEO and Founder of Keen Software House. “We want to assure our players that our team will do its best to keep up the hard work, as we have done up until now with success, and that developing two Early Access games at the same time will not have a negative impact on their development. We invite all players to give us their feedback and suggestions and help us create the best games possible!”


http://www.quantumit.com.au/hurtworld-a ... quantumit/
To launch Hurtworld, QuantumIT utilised the Early Access platform. Essentially a form of crowd-funding, Early Access makes the game available before it is finalised, and affords players the opportunity to provide feedback and contribute towards its continued development. Since launching, unprecedented levels of player feedback have been received, with numerous content updates being added.


https://support.google.com/accounts/ans ... 4777?hl=en
We encouraged the whole design team to partake in forum discussions, comment on our reviews and generally talk with the players as much as possible, even in-game. The programmers also got in touch directly with any user that experienced some kind of issue that we can’t replicate.

So, here’s my advice: talk to your players, listen to them, act on their feedback, explain your decisions with logical arguments and be the engaged, communicative developer they deserve. Always keep in mind that they want the same thing as you – a better game. In the end, when your players know that you listen and respond, you will receive much more valuable feedback from them.


Other Articles that are helpful
http://www.gamasutra.com/view/feature/1 ... hp?print=1
http://www.polygon.com/2014/2/21/543202 ... ultiplayer
Last edited by HollyBluebird on Sun Jun 19, 2016 10:22 pm, edited 8 times in total.
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Re: Cyan game Developer Love feedback from players! :)

Postby HollyBluebird » Tue May 17, 2016 3:39 am

There is so much postive feedback from developer who want fan feedback to help built a better game so I hope this can be consider with Cyan games! :)

You don't have to listen to all the feedback from players just the one you think will help the focus of the game. :)

Tracking Player Feedback To Improve Game Design
http://www.gamasutra.com/view/feature/1 ... hp?print=1

http://store.steampowered.com/app/412450/
"We have brought The Black Death to the Early Access community because we want players to join us in shaping this new medieval role-playing experience that offers a unique take on survival. As a multiplayer game, continuous community feedback is vital for us to enhance and evolve the strong foundations that we have built. This is your chance to get involved. Those who choose to take part in the Early Access scheme should expect bugs and potentially game-breaking issues, but can look forward to a dramatic and rapidly evolving simulation of medieval life.”


http://blog.scssoft.com/2016_04_01_archive.html
We have received a huge amount of valuable feedback that made us re-engineer some elements of Steam Workshop support to make it more robust.


http://www.edenstargame.com/eden-star-n ... ly-access/
We’ve had some amazing feedback off our Humble backers so far. We can only thank you for your patience and support over the last year. It really has been humbling, pun very much intended, to hear all your feedback and we are taking it all in board as we look to the future of Eden Star.


http://atomrepublic.blogspot.com.au/201 ... loper.html
Firstly, our Community Team will be going over the forums and social media gathering any and all of your feedback and they’ll be relaying this information back along to the development team. Whether you've got an amazing suggestion for Atom Universe, or maybe there is a bug affecting you in-game. Make sure you either visit our forums on Steam, or on our Website and post away!


https://blogjob.com/oneangrygamer/2016/ ... -on-steam/
There have been some complaints over the course of the game’s Early Access run about the lack of proper mission variety and things to do, but that’s one of the core things they changed for the official Steam release. They improved the combat, add shuttle missions to the line-up, added the ability to interact with trade ships at a distance, added more options for resource combinations, and added 25 new ship and 50 new planet exploration missions. You can get a small taste of the action with the launch trailer below.


http://www.rollercoastertycoon.com/rctw ... ly-access/
As some of you may have guessed, we’ve been silently running a large test group with some members of the community since the beginning of the year. We’ve made so much progress with this group – getting invaluable feedback, testing ideas, and more – that we realized how much of a boon letting the rest of the community in would be in shaping our game. We cannot thank this group enough for their passion for the franchise and their contribution to the game, and for inspiring us to let the rest of you into the world of RCTW.
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Re: Cyan: Game Developer Love feedback from players! :)

Postby HollyBluebird » Tue May 17, 2016 4:32 am

Examples of a suggestion forum from Project cars as I used this because it has a very large community and its hardcore simulation. And its doing extremely well for such a title so I wanted to use it to show it that its not only for FPS games where there is large crowd for it. Perhaps fans will believe it is possible too for an exciting game like the Myst series! Sure there is already a large crowd but i like to see it bigger just like Project cars! If people can get excited about cars and see a forum so populated with post, not old post from many months ago. Cyan games will be able to do much better then that with so many things to talk about! I just can't believe there is so much talk for a car game that drives in circles!

I suppose it just shows how complicated the game is so there is much to talk about! And that is what can happen to Cyan future games! There is so much to talk about!

Huge enormous list
http://forum.projectcarsgame.com/showth ... ion-Thread

Just go through the thread and you can get lost in it! This is what I hope one day will happen in these forums! So much to talk about so much to do!

IMAGINE HOW MUCH TALK THERE WILL BE FOR AN ADVENTURE PUZZLES GAME LIKE MYST?????? :) :)

I hope everyone gets to see why this is so exciting because if Cyan won't do it then others will because we got competitors. I could go to games like Life is strange or join Project car community but those games don't excite me and only Cyan games does because of its unique feel and story. So its good to have an engaging exciting community and tight developers communication.

If my post are too long then welcome to what it is like in big major forums like Star citizens! My post is hardly a post at all! They are others who write more, write better, longer, more engaged and been around for years! I am sure lots of backers here will start talking non stop, more then I! If given the opportunity to do so just like in the Project cars forum!

My passion for Myst is because of the Myst series and so that is why I can write long post but it will go silent eventually.

There is no reason why these forums can't be flooded like with project cars! Since you got more to do then just cars! I am amazed so much post is dedicated to driving cars!
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Re: Cyan: Game Developer Love feedback from players! :)

Postby Tai'lahr » Tue May 17, 2016 8:59 am

tl;dr - What I see from the title and multiple lengthy posts is that you're one of those newcomers who gets excited about Cyan games and wants to express that. That's a good thing. But, then you think you know better than Cyan and you want to tell them what to do. But, you don't know Cyan. Even if you played all of their games, you don't know Cyan or the incredible connection they have with their fans, and I find this topic to be somewhat condescending.
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Re: Cyan: Game Developer Love feedback from players! :)

Postby Anna Catherine » Tue May 17, 2016 2:04 pm

You may or may not be aware of this, but the Deus Ex title you're posting about has the same lead writer (Mary DeMarle) as Myst 3 and 4. Some of the things you like and dislike about the two series are the work of the same person writing in a different genre.

Just something you may want to keep in mind while trying to draw comparisons. :)

HollyBluebird wrote:1. Choice but excluding all the violence and just keep it story rich, puzzles and exploration. Any fan will get excited if Obduction was like this! Who woudn't want this kind of choice in a puzzle game?


I'm actually not sure I would want to see that in Obduction.

Have you ever played Titanic: Adventure Out of Time? If you haven't, you should pick it up. I think it would be right up your alley. It's exactly what you're asking for... a exploration and puzzle-based adventure game with a high degree of player influence on the outcome. Like, all of world history would quite literally be different depending on what you did or didn't do.

It was neat. But honestly, it was also frustrating as heck. The downside of that level of player choice was that it was extremely easy to unknowingly get the game into an unwinnable state with decisions you made hours before the end. At the point you realized you'd locked yourself out of your desired outcome, your options as player were to accept that you'd wasted a lot of time and go back and repeat gameplay you'd already completed in the hopes of figuring out where you took a wrong turn (and hope you have a lot of saves,) or give up on the game entirely.

Puzzles aren't a whole lot of fun to have to go through multiple times because you made an incorrect decision in your exploration or interactions. Once you've solved it, there's a high level of tedium and a low level of reward having to redo it to get to a point where you can influence a different story outcome. A major difference between the Cyan exploration games and the Deus Ex series is a completely different gameplay style, and the latter style is a lot more repeatable. Going through a combat or stealth sequence again is not even in the same ballpark as having to reset a lengthy or fiddly puzzle.

Don't get me wrong; I do like having some level of choice, and the Myst series (which Obduction seems heavily similar to, so it's a reasonable point of comparison) has always had multiple endings.

I just think it comes back to the fact that ultimately, Cyan doesn't make RPGS, nor does it make episodic story-driven adventures. Those games are fun, but they just... aren't what this developer makes, and ultimately Cyan is going to make Cyan games, not Square Enix or Dontnod or Bioware games.
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Re: Cyan: Game Developer Love feedback from players! :)

Postby Mac_Fife » Wed May 18, 2016 12:38 pm

Anna Catherine wrote:Have you ever played Titanic: Adventure Out of Time? If you haven't, you should pick it up. I think it would be right up your alley. It's exactly what you're asking for... a exploration and puzzle-based adventure game with a high degree of player influence on the outcome. Like, all of world history would quite literally be different depending on what you did or didn't do.
Heh, I've got that on my shelf, but for various reasons I never ever got very far into it. Being a very old game (my copy says 1996) it looks really clunky now (though it does run on Win 7).
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Re: Cyan: Game Developer Love feedback from players! :)

Postby Anna Catherine » Tue May 24, 2016 2:19 pm

Mac_Fife wrote:
Anna Catherine wrote:Have you ever played Titanic: Adventure Out of Time? If you haven't, you should pick it up. I think it would be right up your alley. It's exactly what you're asking for... a exploration and puzzle-based adventure game with a high degree of player influence on the outcome. Like, all of world history would quite literally be different depending on what you did or didn't do.
Heh, I've got that on my shelf, but for various reasons I never ever got very far into it. Being a very old game (my copy says 1996) it looks really clunky now (though it does run on Win 7).


Not gonna lie... I actually really like that game. Yes, it made me want to throw my computer out the window on a fairly regular basis when I was first attempting a playthrough, and a number of the innovations they attempted didn't quite work. (For example, their character animation method stayed unique because it's so odd-looking and borderline uncanny valley.) I like some of the risks they took, though, and the story is pretty cool if you can get past some technical issues and have the patience to replay sections to get to different story choices. :)
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Re: Cyan: Game Developer Love feedback from players! :)

Postby Acorn1 » Tue May 24, 2016 11:22 pm

I'd forgotten all about it but yes, I had a lot of fun with this game a LOOOONG time back! :D
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Re: Cyan: Game Developer Love feedback from players! :)

Postby HollyBluebird » Sun Jun 19, 2016 9:20 pm

Thank you for comments and sorry for very late reply but in no way being disrespectful to the developer but just suggesting that getting feedback from the community is a good thing! :)

There is no harm suggesting an idea! :) And if the developer can correct me i will apologize then but love to know about this! :)
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Does this not excite you all??

Postby HollyBluebird » Sun Jun 19, 2016 10:04 pm

Anna Catherine wrote:Don't get me wrong; I do like having some level of choice, and the Myst series (which Obduction seems heavily similar to, so it's a reasonable point of comparison) has always had multiple endings.

I just think it comes back to the fact that ultimately, Cyan doesn't make RPGS, nor does it make episodic story-driven adventures. Those games are fun, but they just... aren't what this developer makes, and ultimately Cyan is going to make Cyan games, not Square Enix or Dontnod or Bioware games.


Thank you and sorry for late reply been away! But that is the thing the developer can have new ideas from the community or from themselves. So they could have RPG in the game to create something very different from other companies. It was like what i was posting on copyright that really all game developer copy and improve on each other. Its why there is obduction with open world! If it was too stay just like Myst and keep it the way it is then they should be no open world? No Improvement? If it is shown that is helpful that having RPG extend the game even more then why not? Why not something different to extend the immersion? Perhaps even go the way of Deus ex mankind divided with their deep long story plots because that has been seen in previous myst series? Could extend the funding? With actors acting and putting that onto 3D models.

I did love the story plots of Myst IV but there could be deeper interaction with deeper choices? Not even life is strange or Dreamfall had that it was all very predictable and just taking you through the story like a moive.

Motion capture & The Open world
http://thebitpulse.com/2014/05/kingdom- ... ce-actors/

Aren't you excited about the AI?
https://www.youtube.com/watch?v=kA8rTyIO0xE

discusses the crowd funding success of Kingdom Come! WoW I say WOW! I want to jump in and explore now since its the first time i saw it!!! :D :D :D :D :D :D

But its violent so i do not know about that.....

https://www.youtube.com/watch?v=JqJ-TL_gwGo

This has not been seen in recent single or online games trying to mimic NPC so they look real! What do you have to say about now that you don't have this to happen at all with Cyan games! I will bet you in time they will have it just like they did with Open world because its popular it drive the realism. :)

Heck i would not even be surprise if they shift over to the cry engine if they got the right funds for it! As the Kingdom come game had about 2 million? :)

It is a violent game and no female characters only a small role to play as it centered around only a male character. But there are games also where you can customize your character wouldn't you like that too? :)

I just am fan and I just quote stuff cause perhaps i saw it could help?? Just like other crowfunding fans they get such popularity and look at their feedback and the game gets bigger with more stretch goals! So again no disrespect to the developers.

But i will put down my foot on this that if they did follow suit they will get a massive reception! If it is popular for those games those concept can be improved and integrated into future Cyan games! And then other games will follow too and then they will be other games who will try to push the boundary further and that is what you see with Kingdom come. Just like what Kingdom come said in the video they did not know it will be popular but it was! :) Sure it is violent and with bad language and many want battle games. But the game can do just as well with out the blood and gore too! :)

Game advance all the time they do not remain stuck in the past with old technology and feature. :)

Why just attract just Puzzles lovers why not others who love hardcore simulation? :)

Have you seen this on Titanic its even better then the game you suggested so thanks for that! :)
http://www.titanichg.com/

And how about this from a small indie developer! Look at the fish! Wonderful concept Cyan can use in their game! Coming out in August!
https://www.youtube.com/watch?v=bpvHqAsNVH0
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Re: Cyan: Game Developer Love feedback from players!

Postby Tomala » Mon Jun 20, 2016 9:49 am

HollyBluebird wrote:Thank you and sorry for late reply been away! But that is the thing the developer can have new ideas from the community or from themselves. So they could have RPG in the game to create something very different from other companies. It was like what i was posting on copyright that really all game developer copy and improve on each other. Its why there is obduction with open world! If it was too stay just like Myst and keep it the way it is then they should be no open world? No Improvement? If it is shown that is helpful that having RPG extend the game even more then why not? Why not something different to extend the immersion? Perhaps even go the way of Deus ex mankind divided with their deep long story plots because that has been seen in previous myst series? Could extend the funding? With actors acting and putting that onto 3D models.


Yes! Cyan should throw out two years of development using UE4 to go with this idea. Porting it over to another engine and completely changing the play style would totally be worth waiting another 5 years for. :D

HollyBluebird wrote:Heck i would not even be surprise if they shift over to the cry engine if they got the right funds for it! As the Kingdom come game had about 2 million? :)


Yeah, CryEngine is really demanding on the funds.

In regards to licensing, Crytek explains: "The license is basically you can use the engine for free with no royalties. Our model is Pay What You Want: https://www.cryengine.com/get-cryengine. Basically you pay whatever you want, if you want, and have a choice of how much of that goes to the developers and how much goes to an Indie Fund that we use to fund indie projects that use the engine. We also offer "Insider Memberships" (https://www.cryengine.com/get-cryeng...rvice-packages) for studios that want some closer support from us, trainings, etc".
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Re: Cyan: Game Developer Love feedback from players!

Postby JWPlatt » Mon Jun 20, 2016 12:45 pm

Tomala's still got her groove!
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Re: Cyan: Game Developer Love feedback from players!

Postby AdamJohnso » Mon Jun 20, 2016 1:19 pm

This looks like a relatively advanced spambot to me?
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Re: Cyan: Game Developer Love feedback from players!

Postby pat_trick » Fri Jun 24, 2016 10:21 am

AdamJohnso wrote:This looks like a relatively advanced spambot to me?


I think you're on to something. Have reported the thread.
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Re: Cyan: Game Developer Love feedback from players!

Postby illu45 » Fri Jun 24, 2016 1:02 pm

AdamJohnso wrote:This looks like a relatively advanced spambot to me?


Not sure if you're serious, but I doubt that it's a spambot. It looks more like someone who:

1) Is a Cyan fan
2) Doesn't have English as their first language
3) Is fairly young, and therefore has a lot of ideas, many of which aren't realistic, as well as a lot of energy/time to spend posting on forums.

A lot of my students (particularly those whose English is weak) actually write similarly to the user.
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