
Main_Avvie wrote:DreamForge definitely drew on Myst's more romantic aesthetic over Riven's steampunk. This always made more sense to me. After all, Riven's aesthetic was a reflection of Gehn, not Atrus. Yet the series turned more steampunk in its visual design and conception after Riven seems to have established it; although the aesthetic carried on in a much cleaner form and less gritty than in Riven.
I agree that DreamForge's conception of Tomahna appears too opulent for Atrus' and Catherine's sensibilities. After all, she came from a primitive culture and he grew up in a hole in the ground. But Tomahna always seemed too opulent to me anyway. Especially from an engineering perspective. It's inconceivable enough that Atrus could acquire the materials to develop Myst Island, but Tomahan is a vast complex construction. At this time he would have had help in its construction, but it still would have required much manpower to engineer. What makes far less sense is the construction of Myst III's ages. They are by far more complex than the primitive ages linked to in Myst and they would have been constructed at the same time with limited manpower and resources.
The article claims that the graphics would have 'rivaled' Uru's. In their current state I don't think that's even remotely true. Uru looks far better than this. And those character models! Ugh! gross. Sorry but there's a reason Myst IV is among the last games to utilize live action actors. Even Ubisuck still had enough self awareness back then to understand the importance live action portrayals had in the Myst games.
Glad to see this hitherto unknown piece of Myst history come to light as of late. Would be interesting to know more about the Myst sequel that could have been but never was.
Main_Avvie wrote:Tomahna appears too opulent for Atrus' and Catherine's sensibilities. After all, she came from a primitive culture and he grew up in a hole in the ground. But Tomahna always seemed too opulent to me anyway. Especially from an engineering perspective. It's inconceivable enough that Atrus could acquire the materials to develop Myst Island, but Tomahan is a vast complex construction. At this time he would have had help in its construction, but it still would have required much manpower to engineer. What makes far less sense is the construction of Myst III's ages. They are by far more complex than the primitive ages linked to in Myst and they would have been constructed at the same time with limited manpower and resources.
Magic88889 wrote:And I don't think we can really judge Obduction yet. The only images we've seen have been pre-texture samples of a few scenes. I'm not even sure all the shapes are completely rendered in those shots either. They are NOT the final product.
Main_Avvie wrote:Magic88889 wrote:And I don't think we can really judge Obduction yet. The only images we've seen have been pre-texture samples of a few scenes. I'm not even sure all the shapes are completely rendered in those shots either. They are NOT the final product.
Even still, Graizur is being very particular about the aesthetic.
Agesage wrote:Interesting. The lighting looks very flat in most areas but I'm sure that's because it was still a prototype. The video is too low res to be sure, but the objects in the environment do look more detailed than those in Uru. Nowhere near what we got in Revelation of course.
Alternate history question: If Ubisoft had decided to let the fans choose which version would be developed; would you have chosen the lowpoly but realtime Overworld, or the highly detailed but pre-rendered Revelation?
Today with engines like UE4 the choice is obvious, but back then.... RealMyst was made way too soon. That's my opinion.
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