To D'ni: Neighborhoods's Private Links Rooms

Warning: May contain spoilers.

To D'ni: Neighborhoods's Private Links Rooms

Postby TheScar(.fr) » Wed Mar 26, 2014 11:48 am

If you have read Douglas Sharper's logs, you probably know that there are "Private Links Rooms" at "Kirel" ...
If you have found Douglas Sharper's hat, you probably have read the name "Bob O'Goobo" ...
If you have explored "Kirel", you probably know that what is there, can probably also be found at "Bevin" ...
__________________________________________________________________________________________________________

A ) "Kirel"

Bob O'Goobo:
B = Blue
O = Orange
G = Green
( ' = initial state? )

So, BOBO'GOOBO = blue, orange, blue, orange, ' (initial state), green, orange, orange, blue, orange.

If you try to use this sequence with the garden lights turned off (as it is the first time you come at "Kirel"):

Initial state = blue off, green off, orange off

- B (blue on, green off, orange off)
- O (blue on, green off, orange on)
- B (blue off, green off, orange on)
- O (blue off, green off, orange off)
- ' ( = initial state)
- G (blue off, green on, orange off)
- O (blue off, green on, orange on)
- O (blue off, green on, orange off)
- B (blue on, green on, orange off)
- O (blue on, green on, orange on => final state => You see the garden's central light flashing and you hear an additional harmony to those performed by the buttons + you look around and you see that a door is unlocked.

If you try to use this sequence again:

New initial state = blue on, green on, orange on

- B (blue off, green on, orange on => The garden's central light is flashing and the door is locked.)
- O (blue off, green on, orange off)
- B (blue on, green on, orange off)
- O (blue on, green on, orange on)
- ' ( = new initial state)
- G (blue on, green off, orange on)
- O (blue on, green off, orange off)
- O (blue on, green off, orange on)
- B (blue off, green off, orange on => new final state => The garden's central light is flashing, you hear the harmony and the door is unlocked.)
- O (blue off, green off, orange off => old initial state => The garden's central light is flashing, you hear the harmony and the door is still unlocked.)

If you think about that and you try a little, you will understand that there are two different sequences ...

The two sequences are:
Sequence A = bobogoobo
Sequence B = obobogoob

If you use a sequence several times, in fact you use the two sequences ...

Example:
1) bobogoobo, (full sequence A, + last "obo" in a sequence B, + last "bo" in a second sequence A)

2) bogoob, (6 letters of sequence B, + 6 letters of a second sequence A, + "ob" in a second sequence B, + last "b" in a third sequence A)

3) o, (1 letter of a second sequence A, + 1 letter of a second sequence B, + 1 letter of a third sequence A)

4) bogoob, (6 letters of a second sequence B, + 6 letters of a third sequence A, + "ob" in a third sequence B, + last "b" in a fourth sequence A)

5) o, (1 letter of a third sequence A, + 1 letter of a third sequence B, + 1 letter of a fourth sequence A)
etc ...
__________________________________________________________________________________________________________

B ) "Bevin"

There are also two sequences at "Bevin".
One sequence have been found: googgo
The second sequence is: ogoogg

Example to use a sequence several times:
1) googgo,
2) googg,
3) o,
4) googg,
5) o,
etc ...

Edit:
Here is a picture for the "Private Links Rooms" interior: private_links_rooms.png (800x600)
Preview (600x450):

Image
Image TheScar.fr (In French or English.)
For some maps to find the Minkata Kivas, take a look at this folder of my Cloud.
Also, feel free to use any idea from this folder for MO:UL (currently 1 idea).
/?t - "jukebox"
TheScar(.fr)
Obduction Backer
 
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