What will make MME 10th Anv. Ed. run in Mountain Lion???

Re: What will make MME 10th Anv. Ed. run in Mountain Lion???

Postby Jamie Marchant » Wed Oct 15, 2014 2:12 pm

Are you trying compatibility mode.
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Re: What will make MME 10th Anv. Ed. run in Mountain Lion???

Postby delia » Wed Oct 15, 2014 6:33 pm

Yes, tried Win95 +Win98, running as admin, changed to 32-bit, unchecked visual themes (i think thats what it was called...). Argh, not really sure what to even try now.
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Re: What will make MME 10th Anv. Ed. run in Mountain Lion???

Postby korovev » Sun Oct 19, 2014 12:45 am

delia wrote:Also, icon for the 'development' download just looks like a page. Is that right? If I try to drag it to the ScummVM window, it doesn't get accepted.... :(

It’s an .xz archive, rare on Mac OS. It’s not an additional file, is a different version of the ScummVM app; you have to decompress it (e.g. with Stuffit Expander or The Unarchiver).
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Re: What will make MME 10th Anv. Ed. run in Mountain Lion???

Postby delia » Sun Oct 19, 2014 11:56 pm

YAHOOOO! IT WORKS!!!! Korov'ev, YOU RULE :D
Alright, there is one problem tho... After happily playing the game awhile, I realized there is no obvious way to save or even quit the game. There is no available bar at the top at all. I did change the setting in ScummVM to fullscreen, after discovering I couldn't change it to fullscreen once the game had started. Is there something else I can do or will I be stuck playing on a teenyweeny screen?

Thank You!

So so so happy to have made it this far!
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Re: What will make MME 10th Anv. Ed. run in Mountain Lion???

Postby korovev » Mon Oct 20, 2014 12:39 am

Great :D

Saving, loading and and quitting can be done through the menu that appear with ctrl-F5.

In the Launcher, with Myst selected, you can click Edit Game and set a few parameters; under Graphics you can set it to fullscreen, or pick a graphic filter (I like HQ2x, though it doesn’t seem to smooth the edges with Myst).
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Re: What will make MME 10th Anv. Ed. run in Mountain Lion???

Postby delia » Mon Oct 20, 2014 1:42 pm

Hmm, I had changed it to HQ2x, but under 'Options' not 'Edit Game'. Trying now.... :)
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Re: What will make MME 10th Anv. Ed. run in Mountain Lion???

Postby delia » Mon Oct 20, 2014 1:49 pm

Ok, the size of the window is much better... However~ control+f5 does nothing, and command+f5 just tries to turn on some VoiceOver program.... :P
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Re: What will make MME 10th Anv. Ed. run in Mountain Lion???

Postby delia » Mon Oct 20, 2014 2:06 pm

Ha, so this stupid voiceover thingy is turned off, and I am able to get a menu with command+f5, BUT it doesn't have a 'Save Game' option... I have 2 check boxes (Zip Mode Activated + Transitions Enabled), a 'Drop Page' button (which is not highlighted), a 'Show Map' button, and then just 'OK' and 'Cancel' buttons.... Hummmm....
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Re: What will make MME 10th Anv. Ed. run in Mountain Lion???

Postby delia » Tue Oct 21, 2014 2:00 am

Sweet, nevermind, now saving works too!!!! Korov'ev, I can't thank you enough! I hope you don't mind if I re-post your most excellent advice on the some other forums? This was WAAAAY simpler than Wine, or any other suggestion. Can't believe it actually works :D
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Re: What will make MME 10th Anv. Ed. run in Mountain Lion???

Postby Magic88889 » Tue Oct 21, 2014 8:38 am

I'm glad it works. But I personally am surprised that ScummVM works like that. I thought is was meant for programs written with the Scumm engine. You know, those early lucasArts games. I just can't help wonder why it works like this.
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Re: What will make MME 10th Anv. Ed. run in Mountain Lion???

Postby delia » Tue Oct 21, 2014 11:29 am

I have no idea why, but after so so long and trying so many different things, hitting my head against the wall, and nearly giving up, I'm just glad it does :) And really quite easily too, for someone who is not tech savvy like me.
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Re: What will make MME 10th Anv. Ed. run in Mountain Lion???

Postby korovev » Tue Oct 21, 2014 12:03 pm

The development build supports the Mohawk engine, used for the Windows port of Myst, originally a Mac game ;) Hopefully, one day, it will be included in the stable version. EDIT: in fact, ScummVM supports many more engines besides Scumm.

delia wrote:I hope you don't mind if I re-post your most excellent advice on the some other forums?

Be my guest :D
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Re: What will make MME 10th Anv. Ed. run in Mountain Lion???

Postby delia » Tue Oct 21, 2014 6:00 pm

Well, ScummVM has worked amazingly, and maybe this issue has nothing to do with it... I just started a new thread for this, but thought I'd add this comment here too, just in case...

I have ONE Age left... and I can't get it to work!

Channelwood. I have turned the water on, got the pipes all flowing in the right places, but I cannot get either elevator to work! I can hear the motors running (yes, for one elevator at a time) but when I go in and pull the lever, nothing happens. Also, when I am trying to use the elevator to the Book, I lose ALL sound until I go out and move something else (ie. a switch, etc.).

Anyone had anything like this happen? Know a way to fix it?

Many thanks.
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Re: What will make MME 10th Anv. Ed. run in Mountain Lion???

Postby delia » Tue Oct 21, 2014 9:19 pm

Well, after restarting 3x from scratch + 5x from earlier save points, the elevators are working. Dunno what was up with that...

Fingers are crossed I'll be able to use ScummVM with Riven + Exile.

I love these games :)
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